Publication Date

Fall 2015

Degree Type

Master's Project

Degree Name

Master of Science (MS)

Department

Computer Science

Abstract

The thesis begins with a discussion of the use of designing versus prototyping in the initial stages of software development lifecycle. We present the idea of generating a working prototype directly from a UML analysis model to overcome time spent on creating a prototype. UML diagrams can be made to give sufficient information to generate code. Collaborations form the backbone of analysis models. A collaboration can be defined as a UML class diagram together with one or more sequence diagrams. Collaborations are the input of the Collaboration Prototyper (CP). CP transforms a collaboration into a Java prototype.

Comments

The thesis begins with a discussion of the use of designing versus prototyping in the initial stages of software development lifecycle. We present the idea of generating a working prototype directly from a UML analysis model to overcome time spent on creating a prototype. UML diagrams can be made to give sufficient information to generate code. Collaborations form the backbone of analysis models. A collaboration can be defined as a UML class diagram together with one or more sequence diagrams. Collaborations are the input of the Collaboration Prototyper (CP). CP transforms a collaboration into a Java prototype.

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