Instructor
James Morgan
Document Type
Final Class Paper
Publication Date
Spring 2025
Keywords
Cosmetics, Collectibles, Monetization
Abstract
Digital Collectibles such as weapon skins, avatar skins, emotes, and in-game art were created as a playful surprise for the video game experience. Many years later, it has produced a multibillion-dollar economy in the gaming industry and is also responsible for the high demand for intriguing in-game collectibles. Although these cosmetic features were initially meant for looks, they have evolved into something of actual value that has completely changed the landscape of games and how they are played. As a result, this has created an intricate environment where players are able to buy, trade, and sell in-game collectibles in both sanctioned and unsanctioned marketplaces.
Recommended Citation
Leland Lee. "The Evolution of Video Game Collectibles and Marketplaces" ART 108: Introduction to Games Studies (2025).