Publication Date
Spring 2025
Degree Type
Master's Project
Degree Name
Master of Science in Computer Science (MSCS)
Department
Computer Science
First Advisor
Robert Chun
Second Advisor
Philip Heller
Third Advisor
Fabio Di Troia
Keywords
Gamified physiotherapy, parallel processing, accelerometry data, anomaly detection, dynamic feedback, real-time motion analysis.
Abstract
Traditional physiotherapy methods tend to be non-interactive and provide little to no personalized instruction, even though physiotherapy is critical to stroke recovery. This thesis explores a fully adaptive, sensor-based, feedback architecture intended for stroke patients which remotely supervises movement and personalizes exercises enabled by multimodal sensors. The system uses filtering and windowed segmentation of accelerometer and skeletal data to compute features like jerk, speed, and joint movement angular range. A game engine applies accelerometer and skeletal features together with optimized, lightweight ML models to drive adaptive feedback, scoring, and difficulty adjustment. The architecture supports responsive continuous sensor streaming within the bounds of low-latency inference and real-time parallel processing. This sensor-based augmented reality system has significant potential as a scalable foundation for individualized rehabilitation in clinical and home environments.
Recommended Citation
Chaturvedula, Pranavi, "PhysioTrack: A Gamified Physiotherapy System" (2025). Master's Projects. 1525.
DOI: https://doi.org/10.31979/etd.8ahw-k4j9
https://scholarworks.sjsu.edu/etd_projects/1525