Why VR? Exploring the Intersection of Virtual Reality and Information Science
Publication Date
10-1-2024
Document Type
Conference Proceeding
Publication Title
Proceedings of the Association for Information Science and Technology
Volume
61
Issue
1
DOI
10.1002/pra2.1112
First Page
833
Last Page
835
Abstract
This 90-minute panel is structured to provide a space for open conversation among panelists and the ASIST community to consider the role and impact of virtual reality (VR) in teaching and research in information science. In the panel, we will address two key areas, including the current landscape of VR related research in information science and why VR is a valuable tool for teaching and research. The panel will begin with speakers briefly discussing their areas of expertise. From there, the panelists will facilitate open discussion using guiding questions and open dialogue with the audience. Finally, the panel will conclude with hands-on sessions where audience members can try out several different types of VR headsets, projects, and games.
Keywords
cultural heritage, digital preservation in VR, public libraries, virtual reality, VR training/education in LIS
Department
Information
Recommended Citation
Rachel D. Williams, Catherine Dumas, Anthony Chow, Darra Hofman, and John MacLeod. "Why VR? Exploring the Intersection of Virtual Reality and Information Science" Proceedings of the Association for Information Science and Technology (2024): 833-835. https://doi.org/10.1002/pra2.1112