Engaging First Year Students in Information Literacy through Gamification

Publication Date

12-1-2021

Document Type

Presentation

Publication Title

DET/CHE 36 - 2021 Conference

Conference Location

Virtual

Abstract

Description
Most students today are adept at using the immense power of digital media to explore, connect and get information. While this offers immense opportunities for learning, it is also dangerous. With the abundance of information available at their fingertips, young people need to develop skills to successfully navigate the digital world. The librarians at the Martin Luther King, Jr. Library, in partnership with Lucas College of Business, facilitates information literacy workshops for students. The workshops are designed to develop skills to effectively find, identify, evaluate, and use information. Mini games are the methods through which the learning is delivered.

Outcomes

  1. Develop an appreciation for games as an alternative and effective option for teaching and learning.
  2. Explore different gaming tools or platforms to deliver knowledge that helps students get more engaged with learning.
  3. Develop assessment tools to measure student learning and engagement.

Department

Library; Global Innovation and Leadership

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