Teaching 21st Century, Executive-Functioning, and Creativity Skills with Popular Video Games and Apps
Learning, Education and Games: Volume One: Curricular and Design Considerations
21st century skills, executive functioning, creativity skills, digital literacy, common core state standards, long-form games, short-form games
Education | Information Literacy | Library and Information Science
21st century skills, include flexible thinking, collaborative communication skills, executive funtiona nd critical thinking skills, and digital literacy, will be necessary for education and jobs in the future. Video games and apps are an exteremly powerful tool for teaching 21st century skills due to game mechanics that build in learning principles and their highly engaging nature. Games such as Minecraft, Portal 2 and variety of casual video games have been demonstrated to teach skills, such as problem solving, processing efficiency, cognitive flexibility, and the 21st century skill of digital literacy.
Randy Kulman, Teresa Slobuski, and Roy Seitsinger. "Teaching 21st Century, Executive-Functioning, and Creativity Skills with Popular Video Games and Apps" Learning, Education and Games: Volume One: Curricular and Design Considerations (2014): 159-174.
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