Publication Date


Document Type


Exhibition/Performance Dates

February 7-9, 2019

Publication Title

Alliance of Women in Media Arts and Technology (AWMAT) Conference 2019

Conference Location

Santa Barbara, CA


Eyes is an interactive biometric data art that transforms human's Iris data into musical sound and 3D animated image. The idea is to allow the audience to explore their own identities through unique visual and sound generated by their iris patterns based on iris recognition and image processing techniques. Selected iris images are printed in 3D sculptures, and it replays the sound generated from the iris data and projects 3D converted image images. There is an interactive art installation that audience members can capture their iris data and experience 3D animated eye image with unique sound in real time. This research-based artwork has an experimental system generating distinct sounds for each different iris data using visual features such as colors, patterns, brightness and size of the iris. It has potentials to lead the new way of interpreting complicated dataset with the audiovisual output. More importantly, aesthetically beautiful, mesmerizing and a bit uncanny valley-effected artwork can create personalized art experience and multimodal interaction. Multi-sensory interpretations of the iris data art can lead a new opportunity to reveal users’ narratives and create their own “sonic signature”, which will be able to trigger a new way of "intersections" in the fields of art and science. Using camera sensing technologies, 3D printing and audiovisual experience, this artwork allows the audience to experience how arts and biometric science can create new aesthetic. Even though there are deep bodies of work on biometric retina pattern recognition in scientific fields, the connection between the patterns and sound is rare. Also, the artistic investigation on the topic has not been raised. Therefore, my continuous development connects between the body and sound, and it is artistic and experimental because it can closely bridge the relation between body, sound, visuals, and interactivity in novel ways.