Best of Both Worlds: Physical Ramifications of Digitally Engineered Reality(s)
Leonardo Art/Science Evening Rendezvous
We are living through a crisis of reality. Recent world-wide elections have revealed many people living in parallel, but rarely overlapping, realities. Today, ubiquitous screens mediate bodily experiences of the physical world. In turn, we are beginning to see digital content shaping material reality. Technologies to deliver Augmented & Virtual Reality (AR/VR) will soon become as common as smartphones are today. At the same time, the material environment and physical bodies living within it are approaching a critical moment of climate-induced destabilization that can only be mitigated by collective action. If VR can create a situation in which the user's entire environment is determined by the creators of the virtual world, then it is imperative that the creators of virtual worlds take into account the collective needs of the physical one.
Art and Art History
Rhonda Holberton. "Best of Both Worlds: Physical Ramifications of Digitally Engineered Reality(s)" Leonardo Art/Science Evening Rendezvous (2019).