Abstract
The article begins with a survey of public intersection between computer games and art; The Doors of Perception Conference in Amsterdam (1998), Synworld conference and exhibit at Public Netbase in Vienna (1999), Interactive Frictions conference and exhibit met at USC in Los Angeles (1999), Game Over exhibit presented at the Institute of Design in Zurich (1999), and Re: play Panel organized by Eyebeam Atelier and TechBC (1999). The article then mentions various important computer artists of that time within issue 12 of Switch, including Erkki Huhtamo and Laura Trippi. It also examines how these game patches recontextualize the original game into various narratives and their importance in contributing to new modes of game interaction. The article closes with a review of the titular exhibit, Cracking the Maze. This exhibit focuses on fourteen game patches and their representation as a reactionary collection of cultural and literal hacks that provide an intersection between hacker, artist, gamer, and cultural. The game patches also explore contemporary user interface and spatial semiotics, of narratives and environments, of identity and gender configurations presented within a game character, and of interactivity pertaining to gaming modes.
Preservation Process
Archived from http://switch.sjsu.edu/archive/nextswitch/switch_engine/front/front.php%3Fartc=49.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. Metadata for this item was created and augmented by Wilber Zheng, Spring 2022, ART 104.
Recommended Citation
Schleiner, Anne-Marie
(1999)
"Editorial Notes For Switch Art and Games Issue,"
SWITCH: Vol. 12:
No.
1, Article 6.
Available at:
https://scholarworks.sjsu.edu/switch/vol12/iss1/6