Abstract
In this article, the author discusses about how can an online game form a community as essential as real life and how the community of online gaming has developed through their own platform. The author refers to artist/curator Anne-Marie Schleiner, as he describes social developments in gaming. Sometimes, the social bonds developed in these groups extend beyond the game into friendship. Players will offer each other moral support through personal hardship and help each other find jobs. Although similar to the real life, however, when communities form through an online game platform, a semantic world of sharing knowledge, solving problems, working as a team, playing, building, quarreling, cooperating, planning, and forming relationships develop. Games are formal because they have a set of rules. A game is a system because it has a collection of parts that interact with each other in complex ways. Because game communities are social in nature, knowledge and understanding are more apparent in virtual worlds and it is great to connect these two thoughts.
Preservation Process
Archived from http://switch.sjsu.edu/archive/nextswitch/switch_engine/front/front.php%3Fartc=25.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. Metadata for this item was created and augmented by Risa Kawakita, Spring 2022, ART 104.
Recommended Citation
Ahuna, Cindy
(2001)
"Online Game Communities are social in nature.,"
SWITCH: Vol. 16:
No.
1, Article 11.
Available at:
https://scholarworks.sjsu.edu/switch/vol16/iss1/11