Abstract
The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater experiences. The author believes that with more advanced machinery on the market, virtual reality products will hopefully be more integrated in typical households.
Preservation Process
Archived from http://switch.sjsu.edu/archive/nextswitch/switch_engine/front/front.php%3Fartc=195.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. Metadata for this item was created and augmented by Megan Chao, Spring 2022, Art 104
Original Article URL
http://switch.sjsu.edu/archive/switch/SwitchV1N2/PDQ/products.html
Recommended Citation
Quick, P.D.
(1995)
"VR Products,"
SWITCH: Vol. 2:
No.
1, Article 9.
Available at:
https://scholarworks.sjsu.edu/switch/vol2/iss1/9
Included in
Artificial Intelligence and Robotics Commons, Dynamical Systems Commons, Graphics and Human Computer Interfaces Commons, Industrial and Product Design Commons, Interactive Arts Commons