Abstract
This piece explores how video game culture differs across the Pacific Rim by using Japanese arcades, South Korean gaming culture, and American gaming habits as examples.
Preservation Process
Archived from https://switch.sjsu.edu/archive/mambo/switch_21/playing_with_culture_.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch.
Recommended Citation
Head, Christopher
(2006)
"Playing With Culture: Gaming Across the Pacific Rim,"
SWITCH: Vol. 21:
No.
1, Article 9.
Available at:
https://scholarworks.sjsu.edu/switch/vol21/iss1/9