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Abstract

Described in this article is the Second Life Archetype project, in which artists used Second Life as a platform to explore identity through the lens of archetypes: the comic book guy, the shaman, and the gamer. Each group used strategies to locate, map, and analyze how these archetypes manifest in Second Life.

Preservation Process

Archived from https://switch.sjsu.edu/archive/mambo/switch23/a_study_on_the_models_for_approaching_the_urban_legend_2.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.

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