Abstract
This article explores the concept of agency in video games, which the author distinguishes separately from interactivity. While traditional games emphasize challenge and goal completion, artistically-driven games may prioritize experiences of choice with undirected play.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=134.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.
Recommended Citation
Kapolka, Marek
(2011)
"Agency in Video Games,"
SWITCH: Vol. 27:
No.
2, Article 1.
Available at:
https://scholarworks.sjsu.edu/switch/vol27/iss2/1