Abstract
This article explores the unique potential of video games, arguing that they surpass traditional storytelling forms like literature, theater, illustration, and film by offering players a sense of agency and emotional ownership. Through interactive environments and storytelling, video games can create personalized narratives shaped by player decisions.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=132.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch.
Recommended Citation
Tucker, Michael
(2011)
"Cinema of Video Games,"
SWITCH: Vol. 27:
No.
2, Article 2.
Available at:
https://scholarworks.sjsu.edu/switch/vol27/iss2/2