Abstract
This article argues that no longer are players passive while playing video games, but play active roles in forming the narratives within video games. Using "Every Day the Same Dream" as a case study, the author writes that video games should empower players to act and shape narratives, fostering awareness that extends beyond the game.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=129.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.
Recommended Citation
N/A, Yomi
(2011)
"Enslaved Interactivity,"
SWITCH: Vol. 27:
No.
2, Article 3.
Available at:
https://scholarworks.sjsu.edu/switch/vol27/iss2/3