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Authors

Kelsey Higham

Abstract

This article describes how goals and reward structures shape player motivation in games, distinguishing between challenge-driven players who enjoy skill development and content-driven players who want narrative and aesthetic experiences. The author argues that while goal-based design is useful for teaching skills and guiding play, it can also limit enjoyment and accessibility.

Preservation Process

Archived from https://github.com/NickSzydlowski/switch.

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Game Design Commons

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