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Authors

Oberon Onmura

Abstract

This article examines how artists in 3D virtual environments develop “native” art practices that utilize the medium’s unique tools and materials. The author distinguishes between physical-world art adapted for virtual display and art created specifically for these spaces.

Preservation Process

Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=88.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.

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