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Authors

Oberon Onmura

Abstract

This article examines how artists in 3D virtual environments develop “native” art practices that fully embrace the medium’s unique tools, materials, and possibilities. It distinguishes between physical-world art adapted for virtual display and art created specifically for these spaces.

Preservation Process

Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=88.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.

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