Abstract
This article examines how artists in 3D virtual environments develop “native” art practices that fully embrace the medium’s unique tools, materials, and possibilities. It distinguishes between physical-world art adapted for virtual display and art created specifically for these spaces.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=88.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.
Recommended Citation
Onmura, Oberon
(2011)
"Artists & Virtual Environment,"
SWITCH: Vol. 27:
No.
5, Article 1.
Available at:
https://scholarworks.sjsu.edu/switch/vol27/iss5/1