Abstract
This article describes Odyssey, a virtual art and performance space in Second Life, and its role in fostering mixed-reality works that merge physical and virtual experiences.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=85.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.
Recommended Citation
Mathilde, Lizsolo
(2011)
"Odyssey Art and Performance Simulator,"
SWITCH: Vol. 27:
No.
5, Article 2.
Available at:
https://scholarworks.sjsu.edu/switch/vol27/iss5/2