Abstract
This article describes the Cybernetic Art Research Project (CARP), founded in 2007 as a location in the Art Space Diabolus in Second Life. Their goal is to produce what they call “HyperArt” - technically sophisticated and substantive art that explores all the possibilities of virtual media.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=94.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.
Recommended Citation
Bonetto, Velazquez
(2011)
"The CARP Metaverse Art eBooks,"
SWITCH: Vol. 27:
No.
5, Article 4.
Available at:
https://scholarworks.sjsu.edu/switch/vol27/iss5/4