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Abstract

This article describes the Cybernetic Art Research Project (CARP), founded in 2007 as a location in the Art Space Diabolus in Second Life. Their goal is to produce what they call “HyperArt” - technically sophisticated and substantive art that explores all the possibilities of virtual media.

Preservation Process

Archived from https://switch.sjsu.edu/archive/wp/v27/index.html%3Fp=94.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch. This article contains broken or missing images. Some visual content referenced in the text may not display properly.

Included in

Game Design Commons

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