Abstract
This article explores the creation of art in 3D virtual environments. The author explains that unlike in traditional art, virtual art involves manipulating data. She also explores questions about assessing monetary value as well as what metrics should be used to evaluate the quality of virtual art.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v28/index.html%3Fp=520.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch.
Recommended Citation
Onmura, Oberon
(2013)
"Painting Data: When Art Goes Virtual,"
SWITCH: Vol. 28:
No.
4, Article 3.
Available at:
https://scholarworks.sjsu.edu/switch/vol28/iss4/3