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Authors

Robert Yang

Abstract

This article explores how the concept of "process" in video game design is shaped by the game industry, academia, and the art world. The author argues for a future where making games is as accessible and personal as other creative hobbies, rather than exclusively for professionals.

Preservation Process

Archived from https://switch.sjsu.edu/archive/wp/v28/index.html%3Fp=628.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch.

Included in

Game Design Commons

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