Abstract
This article explores how the concept of "process" in video game design is shaped by the game industry, academia, and the art world. The author argues for a future where making games is as accessible and personal as other creative hobbies, rather than exclusively for professionals.
Preservation Process
Archived from https://switch.sjsu.edu/archive/wp/v28/index.html%3Fp=628.html. Documentation of the preservation processes used for this collection is available at https://github.com/NickSzydlowski/switch.
Recommended Citation
Yang, Robert
(2013)
"PROCESS AS PASTIME,"
SWITCH: Vol. 28:
No.
5, Article 4.
Available at:
https://scholarworks.sjsu.edu/switch/vol28/iss5/4