James Morgan

Document Type

Final Class Paper

Publication Date



Interdisciplinary studies, Player agency, Game design, Cognitive science


Video game studies as a dynamic field has benefited from this synthesis of the scientific method and critical theories that, together, enrich our understanding of video games as both technological artifacts and cultural products.(Girina and Jung, 2019). More than a mere shadow-boxing between disciplinary echo chambers, this kind of integration enriches our understanding of video game form and experience while projecting a more informed path forward into game design and game scholarship. It demonstrates how findings from psychology and cognitive science describe or explain video games’ enticement or their potential for learning, and how theories of media from the humanities participate in the development of games through their influence on game mechanics and narrative. It also illuminates how games are products of our technological and cultural imagination – characterized by a multi-planar richness that embodies their potential as both catalyst and target for our technocultural criticism (Girina and Jung, 2019).

Literature_Review updated.pdf (90 kB)
Literature Review