Undergraduate course. Cross-listed with CS 108. Introduction to the systems, design, history, and cultural analysis of games with emphasis on critical studies, development, technological literacy, markets and impact on society.

Follow

Submissions from 2024

PDF

Ethics and Environmental Impact of Video Games, Anushka Chokshi

PDF

Gamified Learning: Applying Game Design Thinking in Education, Qiaoxin Deng

PDF

Finding Identities: Identities in Video Games from a Gender, Race, and Identity Representation, Osayame Erinmwingbovo

PDF

A Deep Dive on the Groundbreak Role of Role Playing Games, Lawton Fong

PDF

The Evolution and Preservation of Video Games: An Artistic and Cultural Journey, Dhru Fuletra

PDF

Classroom to Console, Ashton Headley

PDF

The Evolution of Artificial Intelligence in Gaming, Aditi Jorapur

PDF

Scientific Frontiers in Game Studies, Prthvi Kapilavai

PDF

Valorant's Interlinked to Theory of Representation (race and culture) and Feminist Coflict Theory, Gerald Susanteo

PDF

Cultural Immersion in Gaming: Ethiopian Influences in Horizon Forbidden West, Henoch Tilahun

PDF

Pixels of Passion: The Revolutionary Impact of Indie Games, Sharanya Udupa

Submissions from 2023

PDF

From Pong to Narrative: The Evolution of AI in Gaming, Muhammad Assaf

PDF

Exploring the Shift in Player Enthusiasm Towards Games, David Daniel

PDF

An Analysis of the Debate and How It Changed Everything: Narratology vs. Ludology, Robert Veloya

PDF

What You Don't See: The Impact of Hidden Game Mechanics on Players, Jan Virsunen

Submissions from 2022

PDF

Psychological Effects of Video Games, Myles Johnson

PDF

Gamerz, Derek Kwok

PDF

The Social Problems and Benefits of Video Games, Steven Ly

PDF

Tony Hawk Pro Skater, Kelly Stone-Patrick

Submissions from 2021

PDF

Difficulty in Video Games, Jason Bechdolt

PDF

Sound in Video Games: How Sound Is an Important Aspect of the Virtual Experience, James Boen

PDF

Tolkien: Scholar and Modern Game Pioneer, Alicia Breinke

PDF

Mechanics of Ascension Through Genshin Impact, Megan Chao

PDF

How This War of Mine Creates Empathy for Virtual Characters, Cole Pergerson

PDF

Human/Artificial Intelligence Coordination in Video Games, Michael Rodriguez

PDF

Has Excessive Violence in Video Games Gone Too Far?, Kyra SyCip

Submissions from 2020

PDF

Educational Games: A Basic Understanding and Effective Uses, Kaitlin Kirkman

PDF

How Do We Deal With Cheaters?, Colin Kyle

PDF

How Do Video Games Affect the Brain?, Kenneth Lee

PDF

Recreating the Virtual Bullets that Pierces Through the Soul of Gaming: Video Games and its Cultural Perception on America’s Violent Homefrontier, Brandon Palomino

PDF

How Live Streaming and Twitch Have Changed the Gaming Industry, Krystal Ruiz

PDF

Usage and Effects of Video Games in Education, Kevin Sagara

PDF

The History of Nintendo: the Company, Consoles And Games, Laurie Takeda

PDF

The Impact of Shigeru Miyamoto on the Game Design Industry, Luan Tran

PDF

The Benefits of Being the Player, Marc Velayo

Submissions from 2018

PDF

Essential Feature - Cooperative Gameplay, Thanh Bui and Hung Nguyen

A Comparison Between Esports and Traditional Sports, Author Redacted

PDF

NBA 2K, Joseph Saludo

PDF

The Evolution of Nintendo Company, Yaochen Wei

PDF

The Effects of Video Games on Human Intelligence, Lifeng Yuan and Wenxiang Hu

Submissions from 2017

PDF

Random Numbers and Gaming, Sinjin Baglin

PDF

Inside the Mind of McMillen, Tina Duong

PDF

Exploring Oculus Rift: A Historical Analysis of the ‘Virtual Reality’ Paradigm, Chastin Gammage

PDF

Fighting Game Difficulty, Andrew Hon

PDF

MMORPGs and Their Effect on Players, Udit Manocha

PDF

Art/CS 108, Introduction to Game Studies, Section 1, Spring 2017, James Morgan

PDF

Art/CS 108, Introduction to Game Studies, Section 2, Spring 2017, James Morgan

PDF

GLHF: A Brief Overview of Gaming Cafes, John Sun

PDF

An Analysis of Operant Conditioning and its Relationship with Video Game Addiction, Daniel Vu