Undergraduate course. Cross-listed with CS 108. Introduction to the systems, design, history, and cultural analysis of games with emphasis on critical studies, development, technological literacy, markets and impact on society.
Submissions from 2024
Finding Identities: Identities in Video Games from a Gender, Race, and Identity Representation, Osayame Erinmwingbovo
A Deep Dive on the Groundbreak Role of Role Playing Games, Lawton Fong
Scientific Frontiers in Game Studies, Prthvi Kapilavai
Cultural Immersion in Gaming: Ethiopian Influences in Horizon Forbidden West, Henoch Tilahun
Submissions from 2023
From Pong to Narrative: The Evolution of AI in Gaming, Muhammad Assaf
Exploring the Shift in Player Enthusiasm Towards Games, David Daniel
An Analysis of the Debate and How It Changed Everything: Narratology vs. Ludology, Robert Veloya
What You Don't See: The Impact of Hidden Game Mechanics on Players, Jan Virsunen
Submissions from 2022
Psychological Effects of Video Games, Myles Johnson
Gamerz, Derek Kwok
The Social Problems and Benefits of Video Games, Steven Ly
Tony Hawk Pro Skater, Kelly Stone-Patrick
Submissions from 2021
Difficulty in Video Games, Jason Bechdolt
Sound in Video Games: How Sound Is an Important Aspect of the Virtual Experience, James Boen
Tolkien: Scholar and Modern Game Pioneer, Alicia Breinke
Mechanics of Ascension Through Genshin Impact, Megan Chao
How This War of Mine Creates Empathy for Virtual Characters, Cole Pergerson
Human/Artificial Intelligence Coordination in Video Games, Michael Rodriguez
Has Excessive Violence in Video Games Gone Too Far?, Kyra SyCip
Submissions from 2020
Educational Games: A Basic Understanding and Effective Uses, Kaitlin Kirkman
How Do We Deal With Cheaters?, Colin Kyle
How Do Video Games Affect the Brain?, Kenneth Lee
Recreating the Virtual Bullets that Pierces Through the Soul of Gaming: Video Games and its Cultural Perception on America’s Violent Homefrontier, Brandon Palomino
How Live Streaming and Twitch Have Changed the Gaming Industry, Krystal Ruiz
Usage and Effects of Video Games in Education, Kevin Sagara
The History of Nintendo: the Company, Consoles And Games, Laurie Takeda
The Impact of Shigeru Miyamoto on the Game Design Industry, Luan Tran
The Benefits of Being the Player, Marc Velayo
Submissions from 2018
Essential Feature - Cooperative Gameplay, Thanh Bui and Hung Nguyen
A Comparison Between Esports and Traditional Sports, Author Redacted
NBA 2K, Joseph Saludo
The Evolution of Nintendo Company, Yaochen Wei
The Effects of Video Games on Human Intelligence, Lifeng Yuan and Wenxiang Hu
Submissions from 2017
Random Numbers and Gaming, Sinjin Baglin
Inside the Mind of McMillen, Tina Duong
Exploring Oculus Rift: A Historical Analysis of the ‘Virtual Reality’ Paradigm, Chastin Gammage
Fighting Game Difficulty, Andrew Hon
MMORPGs and Their Effect on Players, Udit Manocha
Art/CS 108, Introduction to Game Studies, Section 1, Spring 2017, James Morgan
Art/CS 108, Introduction to Game Studies, Section 2, Spring 2017, James Morgan
GLHF: A Brief Overview of Gaming Cafes, John Sun
An Analysis of Operant Conditioning and its Relationship with Video Game Addiction, Daniel Vu