Document Type
Article
Publication Date
2001
Publication Title
Graph Theory Notes of New York
Volume
XL(40)
First Page
23
Last Page
30
Abstract
The game of Rush Hour® includes a 6 × 6 grid and game pieces representing cars and trucks. The object of the puzzle is to move a special car out of a gridlocked “traffic jam.” In this note we apply Dijkstra’s algorithm and a breadth-first search to solve any Rush Hour configuration.
Recommended Citation
Mark Stamp, Brad Engel, McIntosh Ewell, and Victor Morrow. "Rush Hour® and Dijkstra’s Algorithm" Graph Theory Notes of New York (2001): 23-30.
Comments
This article was published in Graph Theory Notes of New York, volume 40, 2001. It is included here with the journal's permission.