Author

Yan Chen

Publication Date

Fall 2025

Degree Type

Master's Project

Degree Name

Master of Science in Computer Science (MSCS)

Department

Computer Science

First Advisor

Teng Moh

Second Advisor

Melody Moh

Third Advisor

Kevin Smith

Keywords

Educational game, Blind accessibility, Game development

Abstract

As technology develops, video games are not only for entertainment, but also help players develop their problem-solving abilities, strategic thinking, and cognitive skills. However, Visual content in most games prevents visually impaired players from accessing game entertainment and educational value. To bridge this gap, an educational 2D shooting game called BlindDefender was developed with blind accessibility features. The game provides spoken instructions and spatial audio cues alongside visual elements, which enable all players to access the same information egardless of their visual abilities. The game experience enables all players to improve their spatial awareness, auditory attentiveness, and decision-making abilities. Especially, visual impaired players can develop their self-assurance through achievements of game objectives. The Universal Design for Learning (UDL) principles guide the development of BlindDefender into an inclusive and educational game. The paper explains the game design, accessible features, and learning objectives. The test play results demonstrate that educational games with accessibility features enable players to acquire new skills through an environment that supports all learners equally.

Available for download on Saturday, December 19, 2026

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