Publication Date
Fall 2025
Degree Type
Master's Project
Degree Name
Master of Science in Computer Science (MSCS)
Department
Computer Science
First Advisor
Teng Moh
Second Advisor
Melody Moh
Third Advisor
Kevin Smith
Keywords
Educational game, Blind accessibility, Game development
Abstract
As technology develops, video games are not only for entertainment, but also help players develop their problem-solving abilities, strategic thinking, and cognitive skills. However, Visual content in most games prevents visually impaired players from accessing game entertainment and educational value. To bridge this gap, an educational 2D shooting game called BlindDefender was developed with blind accessibility features. The game provides spoken instructions and spatial audio cues alongside visual elements, which enable all players to access the same information egardless of their visual abilities. The game experience enables all players to improve their spatial awareness, auditory attentiveness, and decision-making abilities. Especially, visual impaired players can develop their self-assurance through achievements of game objectives. The Universal Design for Learning (UDL) principles guide the development of BlindDefender into an inclusive and educational game. The paper explains the game design, accessible features, and learning objectives. The test play results demonstrate that educational games with accessibility features enable players to acquire new skills through an environment that supports all learners equally.
Recommended Citation
Chen, Yan, "BlindDefender – An Educational Game for the Visually Impaired" (2025). Master's Projects. 1608.
DOI: https://doi.org/10.31979/etd.z67m-q7ey
https://scholarworks.sjsu.edu/etd_projects/1608