Publication Date

Fall 2011

Degree Type

Master's Project

Degree Name

Master of Science (MS)

Department

Computer Science

First Advisor

Soon Tee Teoh

Abstract

This writing project attempts to improve on and add features to the current program called RiverLand originally designed and implemented by Dr. Soon Tee Teoh. I discuss the original methods used by RiverLand to create procedurally generated terrain. I then explore the weaknesses of the original RiverLand which include having only linear ridges and undesirable medial axis cells. I then tackle the problem of recurring patterns when texturizing a surface with very few textures. I propose how to solve these problems and explain the methods used to accomplish this. I discuss the user interfaces that were designed to accommodate the added features to RiverLand. I also discuss the open problems with the updated RiverLand.

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