Using Competitive Learning to Increase Student Engagement

Publication Date

10-4-2021

Document Type

Presentation

Publication Title

Academic Technology Expo: ATXPO 2021

Conference Location

Virtual

Abstract

Many assignments in STEM courses are posed as continuous improvement problems, where many solutions exist and the goal is to find, though a combination of know-how and creativity, the best possible solution. Students, however, lack the motivation necessary to stay engaged and solve the problem to the best of their ability. They often try the first approach that came to mind and submit the homework. In recent years, gamification has been proposed as a potential active learning strategy to improve student curriculum engagement and class participation. In this project, Prof. Anastasiu and Guzun describe the use of a ​ competitive learning platform (CLP) designed by Prof. Anastasiu as an innovative and experimental learning tool to improve student engagement with these types of problems and their overall class instruction.

Department

Computer Engineering

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