How do I hold this thing? Controlling reconstructed Q*berts
Publication Date
7-19-2017
Document Type
Article
Publication Title
New Media & Society
Volume
19
Issue
10
DOI
10.1177/1461444817717511
First Page
1581
Last Page
1598
Abstract
Preserving a historically significant video game frequently requires either preserving or adapting a touchable interface for contemporary use. While control techniques are often evaluated in terms of fidelity between in- and out-of-game actions, this essay emphasizes several ways that fidelity must be actively constructed. Bringing a haptic perspective on video gaming into conversation with game history and preservation, this essay examines ways that textual materials surrounding and supplementing a work can be used to construct haptic fidelity. The video game Q*bert is selected as a case study both because of its historical and cultural significance and because it makes idiosyncratic use of controller and force-feedback technologies. The essay concludes that playing Q*bert in a preservation setting requires several unique accommodations at the level of touchable interface, and each accommodation illustrates another way that supplementary texts help construct historical haptic fidelity.
Keywords
Epitext, game history, game preservation, haptic media, paratext
Department
Information
Recommended Citation
James A. Hodges. "How do I hold this thing? Controlling reconstructed Q*berts" New Media & Society (2017): 1581-1598. https://doi.org/10.1177/1461444817717511