Publication Date

5-1-2023

Document Type

Article

Publication Title

Games and Economic Behavior

Volume

139

DOI

10.1016/j.geb.2023.01.004

First Page

88

Last Page

116

Abstract

This paper uses a novel lab experiment to test claims about the origins and functions of religion. We modify the standard public goods game, adding a computer-based agent that adjusts earnings in ways that might depend on players' contributions. Our treatments employ three different descriptions of the adjustment process that loosely correspond to monotheistic, atheistic, and agnostic interpretations of the computer's role. The adjustments neither mask players' contributions nor magnify their impact. Yet players in all three adjustment treatments contribute much more than those who play the standard public goods game. Players' contributions and survey responses show that adjustments induce superstitions in all treatments, with the strongest superstitions appearing in the quasi-monotheistic treatment and the weakest in the quasi-atheistic treatment. Text-based communication raises contributions and strengthens coordination. But when paired with the quasi-monotheistic description, communication also promotes counterproductive quests for winning numbers.

Funding Number

59214

Funding Sponsor

John Templeton Foundation

Keywords

Collective action, Experiments, Religion, Superstition, Uncertainty

Comments

This is the Version of Record and can also be read online here.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Department

Economics

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