Publication Date
Summer 1-1-2013
Document Type
Article
Publication Title
Polymath: An Interdisciplinary Arts and Sciences Journal
Volume
3
Issue
3
DOI
10.17613/h3fe-tz76
First Page
1
Last Page
26
Abstract
Digital Humanities has become a “hot” topic in academia over the last few years (as of 2012), primarily in research and scholarship. While many push forward into new realms of using technology to articulate cool findings, others at non research intensive universities are moving forward with engaging their undergraduate students in var ious forms of Digital Pedagogy, a facet of Digital Humanities. Single day bloom and fade projects, individual assignments, and larger scaffolded projects all comprise Digital Humanities curriculum. Here, I provide examples of all three types of projects an d include a discussion about risk, play, and productive failure to situate my type of pedagogy in a non research intensive university setting.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.
Department
English and Comparative Literature
Recommended Citation
Katherine D. Harris. "Play, Collaborate, Break, Build, Share: 'Screwing Around' in Digital Pedagogy" Polymath: An Interdisciplinary Arts and Sciences Journal (2013): 1-26. https://doi.org/10.17613/h3fe-tz76