Evaluation of User Experience of Self-scheduling Software for Astronauts: Defining a Satisfaction Baseline
Publication Date
1-1-2022
Document Type
Conference Proceeding
Publication Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
13307 LNAI
DOI
10.1007/978-3-031-06086-1_34
First Page
433
Last Page
445
Abstract
As NASA turns its sights to deep-space exploration, a greater focus on supporting crew autonomy has led to the development of Playbook, a self-scheduling software tool. Evaluating the user satisfaction of Playbook is essential in ensuring its usability for critical spaceflight operations. Satisfaction of an interface is often quantified with attitude surveys, such as the User Experience Questionnaire (UEQ). This paper demonstrates an application of the UEQ in comparing the user experience of Playbook interface designs for displaying graphical data. We lay the foundation for future user experience comparisons by defining a satisfaction baseline, which is crucial as more features are integrated into Playbook’s interface. This work extends a validated user experience framework into a spaceflight domain, allowing optimization of human-computer interaction as future operational tools are developed.
Keywords
Self-scheduling, Spaceflight software, Usability, User experience
Department
Research Foundation
Recommended Citation
Shivang Shelat, John A. Karasinski, Erin E. Flynn-Evans, and Jessica J. Marquez. "Evaluation of User Experience of Self-scheduling Software for Astronauts: Defining a Satisfaction Baseline" Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2022): 433-445. https://doi.org/10.1007/978-3-031-06086-1_34