Immersive Technology in Education
Publication Date
10-1-2024
Document Type
Article
Publication Title
Proceedings of the Association for Information Science and Technology
Volume
61
Issue
1
DOI
10.1002/pra2.1086
First Page
721
Last Page
724
Abstract
Immersive technologies like virtual reality (VR) and augmented reality (AR) are transforming higher education by providing engaging, experiential learning opportunities. However, their integration into educational practices presents challenges, including high costs, technological complexity, and the digital divide. This panel explores the application of immersive technologies in higher education, focusing on developing an immersive technology lab designed to support their adoption across the institution. The discussion will cover global perspectives on immersive learning, showcasing varied adoption rates and strategies across different regions. Additionally, the panel will highlight research opportunities in immersive education, emphasizing the need for studies on effective integration, impact on learning outcomes, and strategies to overcome barriers to adoption. The goal is to identify sustainable approaches to expose staff and students to immersive technologies, ensuring equitable opportunities for all stakeholders.
Keywords
Augmented Reality, Education, Extended Reality, Immersive Technology, Virtual Reality
Department
Information
Recommended Citation
Isak de Villiers Bosman, Annique Elizabeth Smith, Yan Lau Wong, Kwan Sui Dave Ka, Daniel Alemneh, and Anthony Chow. "Immersive Technology in Education" Proceedings of the Association for Information Science and Technology (2024): 721-724. https://doi.org/10.1002/pra2.1086