STEM Learning in Extended Reality: Research, Design, and Examples
Publication Date
1-1-2026
Document Type
Book
Publication Title
Synthesis Lectures on Engineering Science and Technology
Volume
Part F1517
DOI
10.1007/978-3-031-78973-1
First Page
1
Last Page
89
Abstract
This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students’ immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects. The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer- immersive contexts and practical implications for effectively using XR tools to learn STEM.
Keywords
Enhanced Representations, Extended Reality (XR), Immersive Learning Environments, Mediated Technology-driven Learning, Teaching and Learning in 21st Century STEM Classrooms, Teaching with XR Tools in STEM Contexts, XR in Engineering, XR in Mathematics, XR in Science, XR/VR/AR/MR in STEM
Department
Mathematics and Statistics
Recommended Citation
Ferdinand Rivera. "STEM Learning in Extended Reality: Research, Design, and Examples" Synthesis Lectures on Engineering Science and Technology (2026): 1-89. https://doi.org/10.1007/978-3-031-78973-1