Publication Date

7-19-2026

Document Type

Conference Proceeding

Publication Title

Proceedings SIGGRAPH 2026 Appy Hour

DOI

10.1145/3799827.3816690

Abstract

Lost Spirits is a game prototype developed in the Godot engine, utilizing Gemini Pro, a Large Language Model (LLM) for rapid code generation and a local Small Language Model (SLM), Gemma 3 4B, to power AI-driven NPCs (non-player characters). The study investigates whether LLMs can democratize game development for non-technical artists and if real-time AI-driven character interaction can sustain a meaningful narrative arc without traditional branching scripts. Preliminary results suggest that AI significantly accelerates the technical pipeline—enabling the development of a functional 3D prototype within a two-month window—and facilitates rich, responsive character interactions.

Keywords

Edge AI, Emergent Narrative, Human-AI interaction, Local SLMs

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Department

Design

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