Publication Date
7-19-2026
Document Type
Conference Proceeding
Publication Title
Proceedings SIGGRAPH 2026 Appy Hour
DOI
10.1145/3799827.3816690
Abstract
Lost Spirits is a game prototype developed in the Godot engine, utilizing Gemini Pro, a Large Language Model (LLM) for rapid code generation and a local Small Language Model (SLM), Gemma 3 4B, to power AI-driven NPCs (non-player characters). The study investigates whether LLMs can democratize game development for non-technical artists and if real-time AI-driven character interaction can sustain a meaningful narrative arc without traditional branching scripts. Preliminary results suggest that AI significantly accelerates the technical pipeline—enabling the development of a functional 3D prototype within a two-month window—and facilitates rich, responsive character interactions.
Keywords
Edge AI, Emergent Narrative, Human-AI interaction, Local SLMs
Creative Commons License

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Department
Design
Recommended Citation
Angela Wu. "Lost Spirits: An Interactive Encounter with a Fractured Soul" Proceedings SIGGRAPH 2026 Appy Hour (2026). https://doi.org/10.1145/3799827.3816690