BlindDefender: An Educational Game for the Visually Impaired
Publication Date
1-1-2026
Document Type
Conference Proceeding
Publication Title
Conference Proceedings IEEE SOUTHEASTCON
DOI
10.1109/SoutheastCon63549.2026.11476558
Abstract
Video games are increasingly being used as educational tools, not just for entertainment. However, many games depend heavily on visual information, creating barriers for visually impaired players to access their entertainment and educational value. This paper presents BlindDefender, an educational 2D shooting game designed with blind accessibility. The game uses spoken instructions and spatial audio cues together with visual elements so that players with different levels of vision can access the same gameplay information. The game is intended to help players develop spatial awareness, listening skills, and decisionmaking abilities. The design of BlindDefender is guided by the Universal Design for Learning (UDL) framework to support inclusive access. This paper describes the game design, accessibility features, and learning objectives. Playtesting results show that the accessibility features are effective in supporting inclusive gameplay for visually impaired players. We believe that this work is significant for raising the awareness of challenges faced by visually-impaired people in learning and even entertaining, such as playing video games, and is a small step towards improving accessibility and inclusiveness in education and in video games.
Funding Sponsor
WITH Foundation
Keywords
Blind accessibility, Educational game, Game development
Department
Computer Science
Recommended Citation
Yan Chen, Kengo Kobayashi, Melody Moh, and Teng Sheng Moh. "BlindDefender: An Educational Game for the Visually Impaired" Conference Proceedings IEEE SOUTHEASTCON (2026). https://doi.org/10.1109/SoutheastCon63549.2026.11476558