Engaging First Year Students in Information Literacy through Gamification
Publication Date
12-1-2021
Document Type
Presentation
Publication Title
DET/CHE 36 - 2021 Conference
Conference Location
Virtual
Abstract
Description
Most students today are adept at using the immense power of digital media to explore, connect and get information. While this offers immense opportunities for learning, it is also dangerous. With the abundance of information available at their fingertips, young people need to develop skills to successfully navigate the digital world. The librarians at the Martin Luther King, Jr. Library, in partnership with Lucas College of Business, facilitates information literacy workshops for students. The workshops are designed to develop skills to effectively find, identify, evaluate, and use information. Mini games are the methods through which the learning is delivered.
Outcomes
- Develop an appreciation for games as an alternative and effective option for teaching and learning.
- Explore different gaming tools or platforms to deliver knowledge that helps students get more engaged with learning.
- Develop assessment tools to measure student learning and engagement.
Department
Library; Global Innovation and Leadership
Recommended Citation
Christa Bailey, Jane Dodge, and Bobbi Makani. "Engaging First Year Students in Information Literacy through Gamification" DET/CHE 36 - 2021 Conference (2021).