Document Type
Contribution to a Book
Publication Date
1-1-2019
Publication Title
Motivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction
First Page
181
Last Page
193
ISBN
978-0-8389-8949-4
Keywords
game design
Disciplines
Information Literacy | Library and Information Science
Abstract
The Research Race (hereon referred to simply as The Race) is an active learning game played in one-shot information literacy sessions. It is an exercise that has students working together in teams to find answers and to locate materials in a friendly competition with their classmates, while also introducing them to the physical and digital spaces of the library. This chapter outlines how to play The Race and gives rationale for how The Race can enhance motivation through the use of good game design mechanics.
Recommended Citation
Ngoc-Yen Tran. "Examining good-game design mechanics that enhance student motivation: a case study of “The Research Race” game" Motivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction (2019): 181-193.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Comments
This work is licensed under a Creative Commons CC_BY-NC International License.