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Home > College of Humanities and the Arts > CH&A Pedagogy > Pandemic Pandemonium > Health, Well-being

Health, Well-being at the time of the pandemic

Health, Well-being at the time of the pandemic

 

How has the pandemic impacted our health and well-being? For this theme, students engaged those issues surrounding health and healthcare in this country. Inquiries ranged from access to health insurance, support for frontline workers, the international race for the vaccine, as well as human fragility and the toll quarantine is taking on our bodies and emotional well-being. Students looked into the enduring visual and material culture of the pandemic and the emblems of health such as masks, toilet paper, and hand sanitizer. Additionally, students considered the lives and struggles of the “heroes” of the pandemic: healthcare works.

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  • Life in Quarantine Poem by Oluchi Nwokocha

    Life in Quarantine Poem

    Oluchi Nwokocha

  • (Personal Protective Equipment) PPE Design Prompt by Kohar Scott

    (Personal Protective Equipment) PPE Design Prompt

    Kohar Scott

  • Connecting with Covid - Pandemic Pandemonium by Molly Hankwitz

    Connecting with Covid - Pandemic Pandemonium

    Molly Hankwitz

  • Sonnets in Viral Times by Sarah Kate Anderson

    Sonnets in Viral Times

    Sarah Kate Anderson

    To illuminate our personal experiences during this time of sheltering-in, we will continue our investigation of sonnets as performance texts by writing and acting in our own creations. Held by the structure of the verse, we will create and perform sonnets that communicate our thoughts and feelings about life, loss, survival, resilience, and love during these unprecedented times. We will continue to lend our voices to the verse with specific concentration on embodiment, clarity, personal connection, and the merging of the emotional and intellectual through-line. This collaborative assignment has two parts: a creative writing component, and a skilled performance component.

  • COVID 19 Project by Christine Guzzetta

    COVID 19 Project

    Christine Guzzetta

  • Pandemic Pandemonium by Tina Korani

    Pandemic Pandemonium

    Tina Korani

    Like many classes, the curriculum for MCOM 284: Advanced User Experience was derailed by COVID-19. However, the students quickly adapted to the situation and instead used what they’ve learned this semester to support the distribution of reliable information regarding the global pandemic. They were challenged to make an interactive visualization, infographic, or game that educates or informs an audience about the symptoms, preventions, or statistics of COVID- 19. Though the individual students worked remotely, they were still able to collaborate to create a diverse set of engaging experiences. Each of the 5 groups: 1. Used Adobe XD to gamify their designs 2. Included animations and audio playback 3. Had at least 25 screens 4. Gathered their info from credible sources

 
 
 

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