Download Assignment Prompt (120 KB)


Like many classes, the curriculum for MCOM 284: Advanced User Experience was derailed by COVID-19. However, the students quickly adapted to the situation and instead used what they’ve learned this semester to support the distribution of reliable information regarding the global pandemic. They were challenged to make an interactive visualization, infographic, or game that educates or informs an audience about the symptoms, preventions, or statistics of COVID- 19. Though the individual students worked remotely, they were still able to collaborate to create a diverse set of engaging experiences. Each of the 5 groups: 1. Used Adobe XD to gamify their designs 2. Included animations and audio playback 3. Had at least 25 screens 4. Gathered their info from credible sources

Publication Date

Spring 2021

Document Type


Showcase Theme

Health, Well-being

Assignment Category

Media Arts


MCOM 284


Journalism and Mass Communications

Winning Student Authors

Evgeniya Kuzmina, Thi Nguyen, Kristel Rodriguez


Graphic Communications | Health Communication | Higher Education | Scholarship of Teaching and Learning

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.

Pandemic Pandemonium