Cross-listed with CS 108. Introduction to the systems, design, history, and cultural analysis of games with emphasis on critical studies, development, technological literacy, markets and impact on society.

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Submissions from 2017

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Random Numbers and Gaming, Sinjin Baglin

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Inside the Mind of McMillen, Tina Duong

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Exploring Oculus Rift: A Historical Analysis of the ‘Virtual Reality’ Paradigm, Chastin Gammage

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Fighting Game Difficulty, Andrew Hon

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MMORPGs and Their Effect on Players, Udit Manocha

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Art/CS 108, Introduction to Game Studies, Section 1, Spring 2017, James Morgan

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Art/CS 108, Introduction to Game Studies, Section 2, Spring 2017, James Morgan

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GLHF: A Brief Overview of Gaming Cafes, John Sun

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An Analysis of Operant Conditioning and its Relationship with Video Game Addiction, Daniel Vu