Document Type

Article

Publication Date

1-1-2014

Publication Title

Learning, Education and Games: Volume One: Curricular and Design Considerations

Volume

1

First Page

159

Last Page

174

Keywords

21st century skills, executive functioning, creativity skills, digital literacy, common core state standards, long-form games, short-form games

Disciplines

Education | Information Literacy | Library and Information Science

Abstract

21st century skills, include flexible thinking, collaborative communication skills, executive funtiona nd critical thinking skills, and digital literacy, will be necessary for education and jobs in the future. Video games and apps are an exteremly powerful tool for teaching 21st century skills due to game mechanics that build in learning principles and their highly engaging nature. Games such as Minecraft, Portal 2 and variety of casual video games have been demonstrated to teach skills, such as problem solving, processing efficiency, cognitive flexibility, and the 21st century skill of digital literacy.

Comments

The text of this work is licensed under a Creative Commons Attribution-NonCommerical-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

COinS