Document Type
Article
Publication Date
1-1-2014
Publication Title
Learning, Education and Games: Volume One: Curricular and Design Considerations
Volume
1
First Page
159
Last Page
174
Keywords
21st century skills, executive functioning, creativity skills, digital literacy, common core state standards, long-form games, short-form games
Disciplines
Education | Information Literacy | Library and Information Science
Abstract
21st century skills, include flexible thinking, collaborative communication skills, executive funtiona nd critical thinking skills, and digital literacy, will be necessary for education and jobs in the future. Video games and apps are an exteremly powerful tool for teaching 21st century skills due to game mechanics that build in learning principles and their highly engaging nature. Games such as Minecraft, Portal 2 and variety of casual video games have been demonstrated to teach skills, such as problem solving, processing efficiency, cognitive flexibility, and the 21st century skill of digital literacy.
Recommended Citation
Randy Kulman, Teresa Slobuski, and Roy Seitsinger. "Teaching 21st Century, Executive-Functioning, and Creativity Skills with Popular Video Games and Apps" Learning, Education and Games: Volume One: Curricular and Design Considerations (2014): 159-174.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Comments
The text of this work is licensed under a Creative Commons Attribution-NonCommerical-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)