Undergraduate course. Cross-listed with CS 108. Introduction to the systems, design, history, and cultural analysis of games with emphasis on critical studies, development, technological literacy, markets and impact on society.

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Submissions from 2021

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Difficulty in Video Games, Jason Bechdolt

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Sound in Video Games: How Sound Is an Important Aspect of the Virtual Experience, James Boen

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Tolkien: Scholar and Modern Game Pioneer, Alicia Breinke

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Mechanics of Ascension Through Genshin Impact, Megan Chao

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How This War of Mine Creates Empathy for Virtual Characters, Cole Pergerson

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Human/Artificial Intelligence Coordination in Video Games, Michael Rodriguez

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Has Excessive Violence in Video Games Gone Too Far?, Kyra SyCip

Submissions from 2020

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Educational Games: A Basic Understanding and Effective Uses, Kaitlin Kirkman

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How Do We Deal With Cheaters?, Colin Kyle

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How Do Video Games Affect the Brain?, Kenneth Lee

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Recreating the Virtual Bullets that Pierces Through the Soul of Gaming: Video Games and its Cultural Perception on America’s Violent Homefrontier, Brandon Palomino

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How Live Streaming and Twitch Have Changed the Gaming Industry, Krystal Ruiz

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Usage and Effects of Video Games in Education, Kevin Sagara

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The History of Nintendo: the Company, Consoles And Games, Laurie Takeda

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The Impact of Shigeru Miyamoto on the Game Design Industry, Luan Tran

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The Benefits of Being the Player, Marc Velayo

Submissions from 2018

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Essential Feature - Cooperative Gameplay, Thanh Bui and Hung Nguyen

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A Comparison Between Esports and Traditional Sports, Mark Filchenko

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NBA 2K, Joseph Saludo

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The Evolution of Nintendo Company, Yaochen Wei

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The Effects of Video Games on Human Intelligence, Lifeng Yuan and Wenxiang Hu

Submissions from 2017

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Random Numbers and Gaming, Sinjin Baglin

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Inside the Mind of McMillen, Tina Duong

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Exploring Oculus Rift: A Historical Analysis of the ‘Virtual Reality’ Paradigm, Chastin Gammage

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Fighting Game Difficulty, Andrew Hon

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MMORPGs and Their Effect on Players, Udit Manocha

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Art/CS 108, Introduction to Game Studies, Section 1, Spring 2017, James Morgan

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Art/CS 108, Introduction to Game Studies, Section 2, Spring 2017, James Morgan

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GLHF: A Brief Overview of Gaming Cafes, John Sun

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An Analysis of Operant Conditioning and its Relationship with Video Game Addiction, Daniel Vu