Instructor
James Morgan
Document Type
Final Class Paper
Publication Date
Fall 12-2024
Keywords
Gamified learning, Education, Game
Abstract
Gamification is an Education Strategy It has gained popularity in recent years. Gamification is a means to foster student engagement and improve their learning journeys. It's about applying game design elements in non-game contexts. This is primarily used in educational settings. Gamification of learning makes it more engaging and fun by introducing rewards, challenges, and competition. By adding rewards, challenges, and competition, gamification makes learning more interesting and interactive (2020).In this essay, I will be discussing the concept of gamification. Its advantages and disadvantages will be explored. It will also give examples, including Duolingo and Quizlet, to illustrate how it can have a positive influence on education. And lastly, this essay will dive into future paths for gamification in learning environments.
Recommended Citation
Qiaoxin Deng. "Gamified Learning: Applying Game Design Thinking in Education" ART 108: Introduction to Games Studies (2024).