Instructor

James Morgan

Document Type

Final Class Paper

Publication Date

Fall 12-2024

Keywords

Gamified learning, Education, Game

Abstract

Gamification is an Education Strategy It has gained popularity in recent years. Gamification is a means to foster student engagement and improve their learning journeys. It's about applying game design elements in non-game contexts. This is primarily used in educational settings. Gamification of learning makes it more engaging and fun by introducing rewards, challenges, and competition. By adding rewards, challenges, and competition, gamification makes learning more interesting and interactive (2020).In this essay, I will be discussing the concept of gamification. Its advantages and disadvantages will be explored. It will also give examples, including Duolingo and Quizlet, to illustrate how it can have a positive influence on education. And lastly, this essay will dive into future paths for gamification in learning environments.

Share

COinS